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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx#Comments</comments>
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    <title>From Dice to Risk: The Ultimate Game (Part 3 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part  1&lt;/a&gt; and &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx&quot;&gt;Part  2&lt;/a&gt;, there has been a long story of board game  development and the  need to produce a game that is enjoyable and simple but  equally  challenging and realistic. It would be great to learn something new   every time we play and also to use our own life experiences and  knowledge to  play a better game.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s explore the requirements of an ideal game. Board games can be   categorised across three areas; &lt;em&gt;luck&lt;/em&gt;, &lt;em&gt;strategy&lt;/em&gt; and  &lt;em&gt;diplomacy&lt;/em&gt;.  Some games are very strong on only a single dimension while  others are  strong in two or all dimensions. Each of these dimensions leads to a   completely different game and playing style. Let&amp;rsquo;s look at some  examples:&lt;/p&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 22 May 2010 07:26:00 GMT</pubDate>
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    <title>From Dice to Risk: The Vizier (Part 2 of 3) </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part 1&lt;/a&gt;, as mankind progressed technologically, there  was a need  for a game with strong strategic element.&lt;/p&gt;
&lt;p&gt;The word strategy is derived from Greek word &lt;em&gt;strategos&lt;/em&gt; which  means  general. Hence, the roots of the word go directly back to  military use. In game  theory, strategy is defined as one of the  possible sets of options that a player  can choose from. Hence, strategy  is all about a successive series of actions and  choices that a player  must go through to get closer to the final goal.&lt;/p&gt;
&lt;p&gt;Much of our early history is about wars and expansions. Life  consisted of  being ruled by successive kings each with their own  agenda. As years passed,  people became more familiar with strategy. The  world needed a game that  symbolised this new lifestyle better and this  lead to the creation of one of the  most famous strategic games of all  time. The game was chess.&lt;/p&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 01 May 2010 07:19:00 GMT</pubDate>
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    <title>From Dice to Risk: The Burnt City (Part 1 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx</link>
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&lt;p&gt;The story of board game development throughout the history is truly  fascinating. It took a lot of effort and evolutionary development over  many  generations before we ended up with modern board games and more recently  world  conquering real-time strategy simulation games.&lt;/p&gt;
&lt;p&gt;This series of articles present interesting and critical developments  in  history that eventually led to the creation of Risk, the great game we  play  today. We will travel across thousands of years and over many empires  and  explore the quest of mankind for the ultimate board game!&lt;/p&gt;
&lt;p&gt;The story of board games goes a long way back, around 5500 years ago.  The  oldest modern board game, backgammon goes back &lt;a href=&quot;http://www.activistchat.com/phpBB2/viewtopic.php?t=7470&quot;&gt;5000  years  ago&lt;/a&gt;. Archaeologists found a set of backgammon with 60 pieces in the  rubbles  of the legendary &lt;em&gt;Burnt City &lt;/em&gt;in ancient Persia which is now  situated in  Sistan-Baluchistan province, South-Eastern Iran.&lt;/p&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 10 Apr 2010 17:50:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/751/Systematic-Analysis-of-All-Possible-Risk-Game-Variations.aspx#Comments</comments>
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    <title>Systematic Analysis of All Possible Risk Game Variations </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/751/Systematic-Analysis-of-All-Possible-Risk-Game-Variations.aspx</link>
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&lt;p&gt;Risk has expanded greatly in recent years. Risk began its life in the 1950s and the fact that it is still widely available and popular is a testimony to its success. In its relative long history, as far a modern board games goes, Risk rules have been updated countless times and many varieties have been created and use especially when Risk has been introduced in different countries.&lt;/p&gt;
&lt;p&gt;As computer technology progressed, official Risk games started to appear on computer games and these in turn introduced a variety of new options and maps that people could use. However, it wasn’t until the advent of unofficial Risk games that Risk and its endless amusing varieties took off. Many Risk game providers simply started their life by introducing classic Risk and an ability for players to play on different maps. Later, they made it easier for players to make maps and suddenly a whole variety of fan made maps from Star Wars, to Lord of the Rings to some elegantly topologies appeared on these sites.&lt;/p&gt;
&lt;p&gt;Players liked these new trends so much that they simply started to ask a new question; “if we can change the maps, can we change other rules?” Today, many of competing unofficial Risk games differentiate themselves from one another by the variations they provide as well as the potential options available. Good options get replicated and certain varieties prevail or become the new standard.&lt;/p&gt;
&lt;p&gt;This article systematically examines Risk variations and explores all areas were variations have been introduced. This will help those eager players who are constantly in search of making something new to get inspired by these custom Risk games and get more millage out of their games.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 22 Nov 2009 08:53:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/557/Risk-is-Under-Attack.aspx#Comments</comments>
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    <title>Risk is Under Attack!</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/557/Risk-is-Under-Attack.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com/Portals/0/ArticleImages/Risk_Bombed_s.jpg" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;I recently came across an &lt;a href=&quot;http://www.boardgamegeek.com/thread/145043&quot;&gt;article about Risk&lt;/a&gt; with a  very critical view of the game. The article attempts to convince the reader that  Risk is not a game about strategy or negotiation and that there are better board  games out there. The author of the article thinks that Risk is over-hyped and  that its popularity should eventually wane and other games taker over it&#39;s  position.&lt;br /&gt;
&lt;p&gt;I have listed the challenges here along with the corresponding responses. Do you think these challenges are valid? Please share your thoughts. I am sure if you are a Risk fan, you will have many reasons to believe that Risk is a great game.Where do you think is the true strength of the game? Why has Risk lasted for more than 50 years and is still popular despite the huge rise in more sophisticated computer games? How long do you think Risk will last? Is Risk&#39;s popularity declining in the face of increasing entertainment choices?&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 21 Jun 2008 05:26:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/533/Risk-as-Portrayed-by-Risk-Enthusiasts.aspx#Comments</comments>
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    <title>Risk as Portrayed by Risk Enthusiasts</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/533/Risk-as-Portrayed-by-Risk-Enthusiasts.aspx</link>
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&lt;p&gt;Risk fans continue to amaze me. They show so much love and dedication for the game and spend quite some time for their hobby. I guess Risk must have a special part in Risk fans psyche and that once you &lt;em&gt;get it &lt;/em&gt;you will never let go of it.&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;So I have collected some interesting artwork, videos, posts and articles I have come across for your pleasure. Enjoy ...&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;Have you ever tried to play with your teenage kids. This might seem familiar to you. Hilarious!&lt;/div&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;embed width=&quot;425&quot; height=&quot;355&quot; wmode=&quot;transparent&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/2svVYJ32bKk&amp;amp;rel=1&quot;&gt;&lt;/embed&gt;&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 17 Jan 2008 04:20:00 GMT</pubDate>
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    <title>Interview With Finanical Times</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/524/Interview-With-Finanical-Times.aspx</link>
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&lt;p&gt;I was recently interviewed by &lt;a href=&quot;http://www.ftd.de/&quot;&gt;Financial Times Deutschland&lt;/a&gt; for an article they were writing for the Christmas holidays. The holidays are great opportunity for family members to get together and play games. There are many choices of classic board games such as monopoly, scrabble and so on, though between us I am sure we can all agree that there is nothing better than Risk!&lt;/p&gt;
&lt;p&gt;So naturally, I talked about Risk and gave various strategies on how to play the game in particular with family members. As you know some family members can be more competitive than others (you know who you are!), and playing with them may require a different strategy than playing with less competitive players.&lt;/p&gt;
&lt;p&gt;The end result was a well written article, &lt;a href=&quot;http://www.ftd.de/lifestyle/entertainment/:Triumph%20Fest/294327.html?p=4#a1&quot;&gt;Triumph zum Fest&lt;/a&gt; or &lt;strong&gt;Triumph for celebration&lt;/strong&gt;. It is in German, so our German readers may like to read the original. For others, here is a translation.&lt;/p&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 03 Jan 2008 04:04:00 GMT</pubDate>
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    <title>What do Risk Players do When They Win?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/87/What-do-Risk-Players-do-When-They-Win.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;Ever wondered what a winning Risk player does irrespective of culture or nationality. The joy of winning is great. Players simply want to tell the whole world how wonderful they are. Amazingly enough technology has made that, literally, possible. &lt;br /&gt;
&lt;br /&gt;
Over the years that I have played Risk, one undisputable addiction was to get to the moment of winning. The feeling was simply great. In games that I had to compete with 5 other players, coming as a winner certainly made me feel more special (whether I was or not is a different matter altogether). &lt;br /&gt;
&lt;br /&gt;
I could see the envy in their eyes, but since they were beaten in a fair game, I could feel a sense of respect. If I managed to win against a number of players repeatedly, then respect simply went up and up. Of course, there always came a time when I had to give up the throne and quit while I was ahead. &lt;br /&gt;
&lt;br /&gt;
When a player won Risk, the feeling of joy and the subsequent chat for the next couple of weeks (with teasing to the nth degree) was simply fantastic.&lt;br /&gt;
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    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 24 Apr 2007 21:54:00 GMT</pubDate>
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